Stu, our artist, has separated out the layers of the main image we’ve so far released for the game. As we’ve had lots of positive comments about this artwork, we thought we’d share them and add a few comments on what each layer means in terms of the overall creative process.
Here we go…
Firstly, Stu does a basic compositional sketch. Roughly the compositional layout its based on a pyramid shape with Cthulhu’s head at the top and the soldiers at its base:
Then he adds a basic colour swatch layer. This is to give him an idea of what the final image might look like from a colour composition point of view, though as the work progresses, often it ends up looking quite different from this stage:
Then on a new layer he starts to sketch out in more detail how the image will look:
Then the sketches are tightened up ready for adding shade and colour:
Normally Stu does not do this stage, but on this occasion he wanted to get the tonal variation of the image right, from top to bottom so it comes out light down to dark, as we were going to be adding text to the image and what is bad is too much tonal variation around the letters making them hard to read. Since most of the text will be at the bottom that is where most of the ‘dead space’ can be found:
Until finally the colour is added. The image has also been flipped from left to right, this is because he prefered it this way and also helps to keen his interest in the image by making it feel a little different. From start to end this image represents about 2 weeks of Stu’s time. We provided the tea cakes. Here’s the final version:
…and there we go, ready for the press release! Thanks, Stu.