Red Wasp’s Tomas Rawlings was interviewed for Play Android…
What are your experiences in porting games between two platforms?
We’ve all worked on the Savage Moon games for Sony; which started on Playstation3 and then on a version for PSP – though in the design of this we made sure that it was not really a port, but a reinvention of the game, so it is fitted for the platform. As we’ve all worked in the games industry for years, doing multi-platform is pretty common, so our work-flows are geared towards this.
How do you get inspiration for a game?
From everywhere and anything. In the case of the Cthulhu Christmas Calendar, Mike (our coder) had done an advent calendar before and given we were working on a Call of Cthulhu game, it seemed natural to mashup the two. For our main project at the moment, Call of Cthulhu: The Wasted Land, the designer Tomas, has been a huge fan of Lovecraft and the RPG his work inspired for many, many years.