Version 1.2 is with Apple now. It could be with you in a few hours or a couple of days. Sensitivity has been resolved by changing from double-tap to touch & hold for attacks, using items of equipment and in the Quartermaster/Swap screen. We found in testing this change that not only does to resolve the selection issues, but plays much better anyway. We have also added a pinch zoom.
We’ve fixed all the bugs such as (white textures on The Many Voices & Death By Gas) and the crashes at the end of turns/levels (it was all the same issue). There was another issue where if Brightmeer was killed in mission The Raid, it did not fail the mission as it should. So if you’re on that mission and he’s been killed, please restart it (or to last objective) so he is alive. If you’ve passed that mission he should respawn in but without any upgrades, equipment you might have given him.
Please note that while it is with Apple our testing continues and it is possible we’ll find an issue that means we have to pull version 1.2 and re-fix stuff. We’re confident this is not the case, but want you all to know the full picture. One of the issues in bug fixing is that as you fix one issue, you can often break another.
We’ve been really wowed by the support and patience of people. You all seem to get that we’re not some huge studio with hundreds of staff but an indie developer with just 3 of us! So thanks and we hope v1.2 allows uninterrupted gaming.
Thanks, The Red Wasp Hive.