The Register Hardware Recommends The Wasted Land

Call of Cthulhu: The Wasted Land info pageOk, we admit, it is always a buzz when you get a good review and recommendation.  So we were very pleased indeed to get the recommended tag from Register Hardware:

Call of Cthulhu is a much slower and more thoughtful affair than most mobile games – as you might expect from a game based on the works of HP Lovecraft. … the dark and moody atmosphere will appeal to role-players and fans of Lovecraftian horror.

PS. Don’t forget our competition to win an original 1936 Astounding Stories, H.P. Lovecraft Magazine!

About Tomas

Design & Production Director at Auroch Digital. Designer of Call of Cthulhu: The Wasted Land. Writing and blogging things that surprise, entertain and interest me...
This entry was posted in Call of Cthulhu, Press Coverage, The Wasted Land and tagged , , , , . Bookmark the permalink.

2 Responses to The Register Hardware Recommends The Wasted Land

  1. Torben Albert Devantier says:

    Hi. I love this game. I enjoy turn based games and the Lovecraft universe, so for me The Wasted Land is the most enjoyable iPad game so far.

    I haven’t been able to find a suitable place to post suggestions (not bugs) for the game. So here we go:

    1. The scrolling back an forth is cumbersome and sometimes confusing. Fx after each attack the view jumps from the enemy to the active character. So when using a machine gun you often have to scroll back to the enemy a number of times. I suggest an easy to tap button for centering the screen on the active character and only automatic scrolling when it is meaningful.

    2. I miss an indication of total hit and sanity points on the HUD. I jump in and out of character info to decide who and when to heal. Could be done with the usual “current points / total points” indication in the sidebar and not just current points.

    3. Not very important, but I find that the arrows for rotating the display point in the wrong directions. That is, when pressed the display rotates in the opposite direction than what I would expect from looking at the arrows.

    If available space in the sidebar of the main ingame screen is an issue I think the armour indicator could be sacrificed (or just made smaller and repositioned). It is quite large, but isn’t very useful since it doesn’t change during a battle.

    Just some thoughts of what would make a it an even more enjoyable game to me 🙂

    • Tomas says:

      Hi Torben, Thanks for sharing your feedback on the game. There are some good points there. We collate and read all feedback from player. Thanks Tomas

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