Call of Cthulhu on PC and #AppUp Update

Call of Cthulhu: The Wasted Land info pageBig thanks to all the gamers at RPC for making us feel really welcome as we showed the PC game there.  I have some pictures from there that we’ll post on the site soon.  We had a really great review from Koku Gamer, giving us 9/10:

The mix of RPG and strategy is very well done. The grid is reminiscent of Fire Emblem or FF Tactics, while the RPG aspect is closer to the paper version of Call of Cthulhu….The most unique aspect of The Wasted Land is the way your characters develop. They do not gain levels. They gain skill upgrades. As a character uses handguns more their handgun skill increases. This allows them to deal more damage and be more accurate. However, this does not change their ability to take punishment. I guess the idea is to show that these people are humans fighting against the undead.

There is also an interview with us up on Intel’s own blog and a write-up about the game on the excellent Lovecraft eZine.  Here’s a bit from the Intel interview:

Bob: The title is more than telling, and appears to be from an H.P. Lovecraft classic, “Call of Cthulhu”. What inspired you to take on this material?

Tomas: I’ve been a fan of Lovecraft’s fiction for a long, long time. I love the Call of Cthulhu RPG, and I’ve been wanting to make a turn-based game for a while too. Happily all 3 came together in this project!

Bob: I’ve only made it past the first level, is there a Cthulhu in the story?

Tomas: That would be telling. Cthulhu him(it?)self is a HUGE entity that on the scale of the game would dwarf the screen if we tried to depict him. However there are related entities that are key in the Call of Cthulhu RPG that you will meet and who will try to kill you. However we don’t want to spoil the ending for players.

Bob: Why set this in the “Great War” ?

Tomas: We wanted a setting that has not been overused in games (WW2 has for example) and yet had plenty of historical resonance and recognition – not to mention cool weapons we could use. World War 1 achieved all that as a setting. Also there is a personal connection, we’re approaching the 100th Anniversary of the start of the war (2014) and my great grandfather, Sid Brown, who I knew well, fought in that war, so I wanted to remember him in a form I work with, games.(read blog)

The full info on the PC version is here.

About Tomas

Design & Production Director at Auroch Digital. Designer of Call of Cthulhu: The Wasted Land. Writing and blogging things that surprise, entertain and interest me...
This entry was posted in Call of Cthulhu, game design, paper to video game issues, Press Coverage, The Wasted Land and tagged , , , , , , , , , , . Bookmark the permalink.

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