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Tag Archives: game design
Call of Cthulhu on PC and #AppUp Update
Big thanks to all the gamers at RPC for making us feel really welcome as we showed the PC game there. I have some pictures from there that we’ll post on the site soon. We had a really great review … Continue reading
A Talk (& Quiz with Prizes!!) About Call of Cthulhu: The Wasted Land on 6th Jan 2012
We’re going to be giving a bit of a talk (with a quiz and prizes!!) on the 6th January from 1 till 2pm at the PM Studio in Bristol. It’s free to attend and Shoggoths are wellcome. Here’s the info: Friday, … Continue reading
Posted in Call of Cthulhu, Talks and Events, The Wasted Land
Tagged call of cthulhu, cthulhu, game design, lovecraft, PM Studio, talk, the wasted land, ww1
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Design Essay on Flames Rising
There is a design essay on the site Flames Rising about Call of Ctulhu: The Wasted Land – check it out! … I’d written a paper supplement for Chaosium, the publishers of Call of Cthulhu a couple of years ago … Continue reading
Press Coverage of Screenshots Launch
So we’ve put the screenshots out and we have had a great response, thanks to all who helped with this! A couple of quotes we’ve had that we really like include: We’re rather excited about The Wasted Land, to be … Continue reading
Posted in Call of Cthulhu, Press Coverage, The Wasted Land
Tagged call of cthulhu, cthulhu, game design, lovecraft, press, the wasted land
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Bringing the Big Guns Out!
So you’re playing Call of Cthulhu and you’re going to encounter all manner of horror from cultists to things that go bang in the night. What you want clutched in your hand is something with a bit of kick to show these … Continue reading
Protection from Tentacles! (and Bullets) It’s Armour Time!
Tentacles kill. At least those belonging to various Mythos monsters do. So the player characters are going to need armour (or spelled armor for US readers) to protect them from the various way that zombies and monsters can kill them. … Continue reading
Sanity in The Wasted Land
I think we’re pretty much there with how we’re going to handle Sanity in our interpretation of Call of Cthulhu. To recap; Sanity (SAN) is a key part of the Call of Cthulhu RPG. It is also a key narrative … Continue reading
Sunday Summary: Sanity in the Wasted Land
Today I thought I’d summarise a few key posts from the last few days – and invite your feedback (via comments, email, Twitter, Facebook…) on them. Here’s a summary the first batch of issues I’ve been talking about… First off … Continue reading
Blogging about the Wasted Land and Horror Games
I’ve been (until recently) able to post a little something to the blog on a daily basis. However as we’re getting into our stride with the development cycle I recognise that this will get harder and harder to do on … Continue reading →