Tag Archives: open game design

Your Feedback on Sanity, Tentacles and Statistics

So the old adage goes, there are lies, damn lies and statistics.  In paper-based Role Playing Games, character sheets adorned with statistics are a common feature.  In the process of converting over the Call of Cthulhu game system to a mobile phone, … Continue reading

Posted in Call of Cthulhu, game design, paper to video game issues, your comments | Tagged , , , , , , | Leave a comment

Sanity in The Wasted Land

I think we’re pretty much there with how we’re going to handle Sanity in our interpretation of Call of Cthulhu.  To recap; Sanity (SAN) is a key part of the Call of Cthulhu RPG.  It is also a key narrative … Continue reading

Posted in Call of Cthulhu, game design, H P Lovecraft, paper to video game issues, The Wasted Land | Tagged , , , , , , , , | 5 Comments

Sharing Games Design

I know the idea of sharing the design of a game is nothing new, but it is new for me. I must confess that sharing thoughts and concepts makes me a little nervous – despite the fact that logically I … Continue reading

Posted in game design | Tagged , | Leave a comment