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Tag Archives: open game design
Sanity in The Wasted Land
I think we’re pretty much there with how we’re going to handle Sanity in our interpretation of Call of Cthulhu. To recap; Sanity (SAN) is a key part of the Call of Cthulhu RPG. It is also a key narrative … Continue reading
Sharing Games Design
I know the idea of sharing the design of a game is nothing new, but it is new for me. I must confess that sharing thoughts and concepts makes me a little nervous – despite the fact that logically I … Continue reading
Your Feedback on Sanity, Tentacles and Statistics
So the old adage goes, there are lies, damn lies and statistics. In paper-based Role Playing Games, character sheets adorned with statistics are a common feature. In the process of converting over the Call of Cthulhu game system to a mobile phone, … Continue reading →