Tag Archives: professor brightmeer

Brightmeer and the Secret Service Bureau

The game is going to be set in 1915 – this is before the US joined the war and was the year of some of the bloodiest battles humanity had yet seen. It was also a period of high uncertainty … Continue reading

Posted in Call of Cthulhu, game narrative, Professor Brightmeer, World War One | Tagged , , , , , , | 1 Comment

Sunday Summary: Sanity in the Wasted Land

Today I thought I’d summarise a few key posts from the last few days – and invite your feedback (via comments, email, Twitter, Facebook…) on them. Here’s a summary the first batch of issues I’ve been talking about… First off … Continue reading

Posted in character design, game design, paper to video game issues, Professor Brightmeer, Sunday Summary, The Wasted Land | Tagged , , , , , , | 1 Comment

A Solution to Call of Cthulhu Sanity in Video Games?

Yesterday I chatted a bit about why Sanity is an issue for video games. I think that as games consoles get more powerful, developers will get better at dealing with emotions in a gamic context. More powerful machines will mean … Continue reading

Posted in Call of Cthulhu, game design, paper to video game issues, The Wasted Land | Tagged , , , , , , | 5 Comments