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Tag Archives: sanity
Red Wasp in Lovecraft eZine Online Chat
Red Wasp Design’s Tomas Rawlings will be taking part in a video chat with the Lovecraft eZine. The talk is scheduled for the 9th September at 5pm Central time in the US and 11pm GMT here in the UK. He’ll be talking … Continue reading
Posted in Call of Cthulhu, cthulhu, game design, game narrative, H P Lovecraft, Press Coverage, The Wasted Land, World War One
Tagged audio, call of cthulhu, eZine, games, horror, lovecraft, radio, sanity, the wasted land, video, world war one
1 Comment
Cthulhu Cup Competition Results
So our Cthulhu cup competition has ended. As with the last competition, we were faced with the hard task of judging it. Here’s a re-cap of the competition: To celebrate the game arriving on GamersGate and Android, in addition to the Intel AppUp℠ center and Apple’s iOS, we … Continue reading
Posted in Call of Cthulhu, cthulhu, H P Lovecraft, its competition time, The Wasted Land
Tagged call of cthulhu, competition, cthulhu, funny, horror, mythos, sanity, the wasted land
1 Comment
Skills & Stats Guide for Call of Cthulhu: The Wasted Land
Each of the units in the game has a set of stats and skills that describe how good (or bad) they are at performing various actions. The higher a stat or skill is, the better the result will tend to … Continue reading
Posted in Call of Cthulhu, Help Guides, The Wasted Land
Tagged call of cthulhu, cthulhu, games, Hit Points, mobile games, RPG, SAN, sanity, the wasted land
8 Comments
The Challenge of Streamlining the Action in a Mobile Game
Sorry all, that’s a bit of a long title to introduce you to one of the biggest challenges in making a games for a mobile phone. The challenge is that the screen real-esate is very small. As a designer, you … Continue reading
Posted in Call of Cthulhu, character design, game design, paper to video game issues, The Wasted Land
Tagged APP, Apperance, call of cthulhu, CON, DEX, Dexterity, INT, Intelligence, mobile games, POW, Power, SAN, sanity, STR, Strength, the wasted land
5 Comments
Sanity in The Wasted Land
I think we’re pretty much there with how we’re going to handle Sanity in our interpretation of Call of Cthulhu. To recap; Sanity (SAN) is a key part of the Call of Cthulhu RPG. It is also a key narrative … Continue reading
Blogging about the Wasted Land and Horror Games
I’ve been (until recently) able to post a little something to the blog on a daily basis. However as we’re getting into our stride with the development cycle I recognise that this will get harder and harder to do on … Continue reading
Sunday Summary: Sanity in the Wasted Land
Today I thought I’d summarise a few key posts from the last few days – and invite your feedback (via comments, email, Twitter, Facebook…) on them. Here’s a summary the first batch of issues I’ve been talking about… First off … Continue reading
A Solution to Call of Cthulhu Sanity in Video Games?
Yesterday I chatted a bit about why Sanity is an issue for video games. I think that as games consoles get more powerful, developers will get better at dealing with emotions in a gamic context. More powerful machines will mean … Continue reading
The Problem of Emotions (and Sanity) in Video Games
Sanity has been something we’ve debated a lot during the design of the game. For the paper RPG, IMHO, Sanity (SAN) has been a key part of not only the Call of Cthulhu playing experience but also what separates it … Continue reading
Posted in Call of Cthulhu, game design, paper to video game issues, The Wasted Land
Tagged call of cthulhu, chaosium, games design, iphone, mobile games, RPG, SAN, sanity, the wasted land
2 Comments
Your Feedback on Sanity, Tentacles and Statistics
So the old adage goes, there are lies, damn lies and statistics. In paper-based Role Playing Games, character sheets adorned with statistics are a common feature. In the process of converting over the Call of Cthulhu game system to a mobile phone, … Continue reading →