Tag Archives: SAN

Skills & Stats Guide for Call of Cthulhu: The Wasted Land

Each of the units in the game has a set of stats and skills that describe how good (or bad) they are at performing various actions. The higher a stat or skill is, the better the result will tend to … Continue reading

Posted in Call of Cthulhu, Help Guides, The Wasted Land | Tagged , , , , , , , , | 8 Comments

Design Essay on Flames Rising

There is a design essay on the site Flames Rising about Call of Ctulhu: The Wasted Land – check it out! … I’d written a paper supplement for Chaosium, the publishers of Call of Cthulhu a couple of years ago … Continue reading

Posted in Call of Cthulhu, character design, game design, H P Lovecraft, horror games, occult magick, paper to video game issues, Press Coverage, The Wasted Land | Tagged , , , , , , , , | Leave a comment

Your Feedback on Sanity, Tentacles and Statistics

So the old adage goes, there are lies, damn lies and statistics.  In paper-based Role Playing Games, character sheets adorned with statistics are a common feature.  In the process of converting over the Call of Cthulhu game system to a mobile phone, … Continue reading

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The Challenge of Streamlining the Action in a Mobile Game

Sorry all, that’s a bit of a long title to introduce you to one of the biggest challenges in making a games for a mobile phone.  The challenge is that the screen real-esate is very small. As a designer, you … Continue reading

Posted in Call of Cthulhu, character design, game design, paper to video game issues, The Wasted Land | Tagged , , , , , , , , , , , , , , , | 5 Comments

Sanity in The Wasted Land

I think we’re pretty much there with how we’re going to handle Sanity in our interpretation of Call of Cthulhu.  To recap; Sanity (SAN) is a key part of the Call of Cthulhu RPG.  It is also a key narrative … Continue reading

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Blogging about the Wasted Land and Horror Games

I’ve been (until recently) able to post a little something to the blog on a daily basis. However as we’re getting into our stride with the development cycle I recognise that this will get harder and harder to do on … Continue reading

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Sunday Summary: Sanity in the Wasted Land

Today I thought I’d summarise a few key posts from the last few days – and invite your feedback (via comments, email, Twitter, Facebook…) on them. Here’s a summary the first batch of issues I’ve been talking about… First off … Continue reading

Posted in character design, game design, paper to video game issues, Professor Brightmeer, Sunday Summary, The Wasted Land | Tagged , , , , , , | 1 Comment

A Solution to Call of Cthulhu Sanity in Video Games?

Yesterday I chatted a bit about why Sanity is an issue for video games. I think that as games consoles get more powerful, developers will get better at dealing with emotions in a gamic context. More powerful machines will mean … Continue reading

Posted in Call of Cthulhu, game design, paper to video game issues, The Wasted Land | Tagged , , , , , , | 5 Comments

The Problem of Emotions (and Sanity) in Video Games

Sanity has been something we’ve debated a lot during the design of the game. For the paper RPG, IMHO, Sanity (SAN) has been a key part of not only the Call of Cthulhu playing experience but also what separates it … Continue reading

Posted in Call of Cthulhu, game design, paper to video game issues, The Wasted Land | Tagged , , , , , , , , | 2 Comments