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Tag Archives: games design
Gaming the Medical: Upgrading the Authenticity in Call of Cthulhu: The Wasted Land
(Note: this article first appeared as a guest post on PocketTactics) Introduction: Authenticity in Gaming Authenticity matters in media. It matters in games. Titles like Modern Warfare, Medal of Honor and many others employ military advisors to improve the authenticity. … Continue reading
Call of Cthulhu Screenshots and Level-Pan Video Released!
We’re really excited the be able to share with you the screenshots and a video showing a pan around one of the levels featured in the screenshots. So here is one of the images, showing a mission set in a … Continue reading
Posted in Call of Cthulhu, character design, game design, H P Lovecraft, horror games, Press Coverage, Press Release, The Wasted Land, World War One
Tagged art, call of cthulhu, game, gameplay, games, games design, horror, horror games, iphone, lovecraft, mobile games, screenshots, the wasted land, video, world war one
11 Comments
Protection from Tentacles! (and Bullets) It’s Armour Time!
Tentacles kill. At least those belonging to various Mythos monsters do. So the player characters are going to need armour (or spelled armor for US readers) to protect them from the various way that zombies and monsters can kill them. … Continue reading
The Problem of Emotions (and Sanity) in Video Games
Sanity has been something we’ve debated a lot during the design of the game. For the paper RPG, IMHO, Sanity (SAN) has been a key part of not only the Call of Cthulhu playing experience but also what separates it … Continue reading
Posted in Call of Cthulhu, game design, paper to video game issues, The Wasted Land
Tagged call of cthulhu, chaosium, games design, iphone, mobile games, RPG, SAN, sanity, the wasted land
2 Comments